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Terragen samples
Terragen samples













terragen samples

For the lake shader, I used a seamless lava texture as the luminosity image from. I added a generated heightfield, used a vertical adjust to multiply the height by -1 (so that it becomes a depression) and added a lake over the same spot. It just wouldn’t be the Abyss without some Lava. FrankB’s Advanced Cracks is just the ticket. A sparse population of each of the three types gives just the desired look. Give the Cracks node a more hellish color Then just imported in my own scene and hooked up the same way it’s hooked up in the sample from the forum. A little research on the Planetside forums turned up just the ticket: I marked all of the nodes in the Advanced Cracks group and exported as a clip file

#Terragen samples cracked#

It feels like the Abyss needs a cracked floor. Let’s change that color to Fire Engine Redįor a darker horizon, make the Haze horizon colour a darker shade of grey. TG2 re-creates that appearance in the Atmosphere section using the Bluesky Horizon Color The Earth’s sky appears blue because our atmosphere scatters blue photons. Here’s a preview of the final productįor the land, I created a standard fractal heightmap in the background for higher hills and a fractal heightmap in the foreground for the main part of the scene, with the Feature scale reduced to 200 from the default 2000. This tutorial is a walkthrough of how I re-created that place in TG2. My upcoming roll playing game session involves the Abyss.















Terragen samples