

- 1440P DEATH STRANDING HOW TO
- 1440P DEATH STRANDING 1080P
- 1440P DEATH STRANDING WINDOWS 10
- 1440P DEATH STRANDING PC
- 1440P DEATH STRANDING TV
1440P DEATH STRANDING PC
GPU: Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 590Īlas, I don't have either a GTX 1050 or RX 560 to see what Death Stranding's minimum PC requirements mean in practice, but I do have a couple of older graphics cards, including my trusty GTX 970, to help me find out in my performance analysis below.
1440P DEATH STRANDING WINDOWS 10
OS: Windows 10 Death Stranding recommended PC requirements (60fps, 1080p):ĬPU: Intel Core i7-3770 / AMD Ryzen 5 1600 GPU: Nvidia GeForce GTX 1050 Ti (4GB) / AMD Radeon RX 570 (4GB) OS: Windows 10 Death Stranding recommended PC requirements (30fps, 1080p):ĬPU: Intel Core i5-4460 / AMD Ryzen 5 1400 GPU: Nvidia GeForce GTX 1050 (3GB) / AMD Radeon RX 560 (4GB) Death Stranding minimum PC requirements (30fps, 720p):ĬPU: Intel Core i5-3470 / AMD Ryzen 3 1200
1440P DEATH STRANDING 1080P
As you can see below, Kojima Productions have laid out three specifications for their futuristic courier 'em up, and my own tests confirm that the 60fps 1080p spec can be achieved on the game's top Very High graphics preset.
1440P DEATH STRANDING HOW TO
Death Stranding PC requirementsīefore we dive into how to get the best settings and the best performance from Death Stranding, let's remind ourselves of Death Stranding's PC requirements. Just in case you are struggling with Death Stranding's PC graphics settings, though, I've put together this handy performance guide to help you get the game running as smoothly as possible.

As such, most PCs should be able to get up and running with Death Stranding pretty easily.

A bit like that header image up the top there.Įven better, Death Stranding runs like a dream on PC, as my early PC performance tests showed that even a lowly Nvidia GeForce GTX 1060 can hit a smooth 60fps on max settings at 1920x1080 no problem. Death Stranding comes packed with a swathe of upgrades for PC, including 4K resolutions, unlocked frame rates, ultrawide monitor support, special Half-Life missions and, of course, a great big photo mode so we can enjoy taking delightful pictures of Norman Reedus, sorry, Sam Porter Bridges' gurning face. Let's just say that fans of Valve's Half-Life universe should keep their eyes peeled for old friends, familiar items, and interesting messages in their in-game mailbox.Hideo Kojima's post-apocalyptic postman sim Death Stranding has finally arrived on PC, and thank goodness we were in when the doorbell rang, because we've been eagerly awaiting this special delivery for quite some time. Strangely, some of the items from those games appear to also be real in the world of Death Stranding, although I'm unable to speak about how exactly they're utilized. It appears that in the world of Death Stranding, Half-Life and Portal are beloved video games from before the apocalypse, just as in our world.

I was surprised at the depth of the new content, and the context in which it is presented. Interestingly, it seems that both the Steam and the Epic Games Store version come with this new content, so hats off to Valve for sharing around the wealth. The PC version of Death Stranding comes with a few extra goodies, including some new quests, items, skins, and interactions based on content from Valve's Half-Life and Portal series. The Half-Life and Portal content goes much deeper than just some vehicle skins. These small quality-of-life features mark the difference between a good PC port and a great one. The social features of Death Stranding automatically run through your Steam account, so that profile attaches to your structures online.
1440P DEATH STRANDING TV
If anyone else out there is using a Steam Link, I ran Death Stranding on mine and found it to work perfectly, displaying on my 1080p TV without screen tearing or broken anti-aliasing and retaining its consistent 60 FPS. Perhaps most importantly, the much-coveted "Quit to Desktop" button is right there in the pause menu. I've never played a non-Nintendo game that makes such good use of rumble, and it'd be a shame not to experience it that way. Menus work intuitively with a mouse and keyboard, although I recommend a controller overall. Beyond those scant minutes, the port feels quite close to flawless. Furthermore, put into context, only about 9-10 minutes of my 25 hours of playtime display any kind of a technical issue. I haven't found this to be a major hindrance Death Stranding is very playable at 30 FPS. After turning the camera so away from the lights, it immediately kicks back to 60 FPS. Strangely, when the MULEs begin to gather for a fight, the game immediately drops to 30 FPS, rather than stuttering its way down slowly from 60.
